Saturday Night Smackdown! - Conway, AR - 5/28/11 - SSF4/MvC3/MK9/Smash/CSII/FPSs/etc!

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Presented by Conway Gaming Center and the Arkansas Fighting Game Network

Arkansas Residents: Please remember to visit our state thread here in the regional forums and post! We value your contributions!*

If you have any problems/concerns, feel free to contact me. To do so, please post here, PM me, email me at arktourney@gmail.com, or call me at 512 522 8563, which will forward calls to my phone.

Date:
May 28, 2011 (Schedule below)

Location:
Conway Gaming Center
2455 Washington Ave Suite 105
Conway, AR USA 72032
2455 Washington Avenue, Conway, AR 72032-5404 - Google Maps

Games Played:
Super Street Fighter 4 (360)
Marvel Vs. Capcom 3 (360)
BlazBlue: Continuum Shift II (PS3)
Mortal Kombat 9 (PS3)
Super Smash Bros. Brawl
Super Smash Bros. Melee
Halo: Reach (2v2)
Call of Duty: Black Ops (2v2)
Gears of War (2v2)
Rock Band 3 (Semi-Casual Rule Set; See Below)

Cost:
Spectating is free.
$5 Entrance Fee. Included in the entrance fee is one plate of free food. There will be a vending machine for drinks.
$10 Per Team ($5 Per Person) Shooter Tournament Pot Fee (Halo, CoD, Gears).
$10 Per Fighting Tournament Pot Fee (SSF4, MvC3, BB:CSII, Smash Bros Brawl, Smash Bros Melee, MK9).
Prizes: All pots (except Smash) are split 70/20/10. Smash pots will be distributed at a 60/30/10 ratio.

Schedule Of Events:
NOTE: Registrations will end PROMPTLY 30 minutes prior to the specific tournament starting. Thus, Rock Band 3 registration ends at 7:30 PM. If you are late, you will NOT be added to your respective tournament(s).

Noon-1:30PM - Set-up / Registration
2PM - Call of Duty: Black Ops, Mortal Kombat 9, Super Smash Bros: Brawl
4PM - Super Smash Bros: Melee, Gears of War 2, Marvel vs Capcom 3
6PM - Halo: Reach, Super Street Fighter 4, BlazBlue: CS II
8PM - Rock Band 3

Fliers:
Flier PNG
Flier PDF
Provided by GBS Giovanni
Feel free to post these at your gaming centers/campuses/etc. Tell your friends. We are trying to build a community and make this big. You can help!

Stream Link:
Interrupted Gaming! By RawkusX

Facebook Group and Event Page:
Arkansas Fighting Game Network
Saturday Night Smackdown! Event Page

Rules/Formats: We try to adhere to major tournament standards with as little modifications as possible. Thus, the rules we go by are the same rules encouraged by places such as Evo, Smashboards and MLG.

Universal Rules:
- All brackets are double elimination.
- Double-Blind Select can always be chosen to begin a match.
- The winner of a game must stick with the same character used to win for the following game, except in the case of Smash Bros. Loser can always change characters.
- Player's Choice: All rules are subject to be ignored if agreed upon by both parties, however due to time constraints, matches cannot be extended longer than their allotted time (i.e. cannot play best 3 out of 5 when supposed to play 2 out of 3, or cannot change timer limits to infinity)
- Please Bring Your Own Controller: While there will probably be many players willing to lend you a controller/stick, there is NO guarantee. You WILL be disqualified if you cannot start the match within the allotted time.
- Players have six minutes to report to and begin their matches and will be disqualified if unable to do so.
- It is the player's responsibility to notify a staffer over a dispute on rules.
- Staffers will be identifiable through the use of name badges.
- Button mapping and converters ARE allowed while turbo is NOT.
- Winners are required to notify staffers of the results of their match. This will speed up the process greatly and help us run a smooth tournament.
- Wireless sticks/pads/remotes will be allowed. However, we require that you pull out your battery when you are not playing to avoid disrupting tournament matches.
- In addition, pausing or restarting the game/match for any reason, except with the consent of the opponent will result in a forfeit of that particular game/round (whichever is smaller). This includes battery/controller problems.
- Every person is responsible for the functionality of their controller. A "button check" may (and should) be asked for prior to every match. A player cannot request a button check once damage has been taken and must finish the game (but may ask for another button check at the beginning of the next game). If a controller is non-functional or is functioning incorrectly, the player must receive consent from his or her opponent before pausing the match.

SSBMelee:
- 4 stock, 8 minute time limit
- 2/3 games, 3/5 games Loser's/Winner's/Grand Finals
- Items off
- Games decided first by lives, then %. Sudden death is used to break ties.
- Stage Knock Out: Stage Striking will be in effect for the first match of the set. The player with the lower port will get to choose the first strike. Loser chooses ban before next match.
- Modified DSR: You cannot go back to the last stage you won in a set, unless agreed upon by the other player.
- Advanced Slob Picks: Loser may choose the next stage or select to go random. The winner may then change their character, followed by the loser.
- Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), Wobbling, and tactics used to stall a match (wall-bombing, rising pound), are banned.

Neutrals:
FD
Yoshis
Dreamland
Battlefield
Fountain of Dreams

Counterpicks 1v1:
Kongo Jungle
Brinstar
Rainbow Cruise
Pokemon Stadium

SSBBrawl:
Unity Ruleset
- 2/3 games, 3/5 games Loser's/Winner's/Grand Finals
- 3 Stock, 8 minute timer; Items set to "Off" and "None"
- Infinites are legal until 300%.
- Banned: Metaknight's Infinite Cape and Extended Cape Glitches, as well as anything that may hinder the game from continuing (such as freezing, disappearing characters, game reset) or stalling (examples include becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you).
- There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored. In the event of a tie, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
- Games are decided by 1) Ledge Grab Limit, 2) Stock and then 3) by Percentage. In the event that both players die at the same time or if both players have an equal percentage at the end of time, a one stock, three minutes overtime will be played on the same stage.
- Players are allowed to ban ONE Starter/Counter stage prior to a match.
- At the beginning of the first game, players alternate "slashing" starter stages (at a 1:2:1 ratio) until one stage is left.
- In the event of a dispute, controller ports or stage striking initiation will be selected via Rock-Paper-Scissors or a coin flip.
- Whoever gets first stage strike does not get controller port selection and vice versa.
- Slob Picks: Loser may choose the next stage or select to go random. Loser also may opt to redo the port selection process with that player picking his or her port first. The winner may then change their character, followed by the loser.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.

Stage Lists
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise

Counter
Battleship Halberd
Brinstar
Castle Siege
Delfino Plaza
Frigate Orpheon
Pictochat
Pokemon Stadium 1
Pokemon Stadium 2
Rainbow Cruise

SSF4:
Default Settings.
2/3 rounds, 2/3 games, 99 seconds (Loser's/Winner's/Grand Finals are 3/5 games).
Player's must agree on a stage within 15 seconds or match will be RANDOM stage select.
Ties result in replays.

MvC3:
Default Settings.
2/3 games (Loser's/Winner's/Grand Finals are 3/5 games).
Simple Mode: OFF
DLC Characters: ALLOWED

Tentative ruling on all game-breaking glitches which make it impossible for at least one player to continue fighting (such as the Zero glitch):
- If the instigator of the glitch is winning before he performs the glitch, the game is to be replayed as if it never happened. If he/she is losing, the game counts as a loss.
Other glitches (i.e. TAC canceling and damage scaling reset glitches) are ALLOWED.

BlazBlue:CS II:
Round Time 99 Seconds
2/3 games until Loser's/Winner's/Grand Finals which is 3/5 games.
Beginner Mode: OFF (Beginner Mode involves the use of the right analog stick to perform instant specials with zero effort).
Unlimited Characters in BlazBlue BANNED.
DLC Characters ALLOWED

Mortal Kombat 9:
Default Settings.
2/3 rounds, 2/3 games, 99 seconds (Loser's/Winner's/Grand Finals are 3/5 games).
Player's must agree on a stage within 15 seconds or match will be RANDOM stage select.
No Kombat Kodes
Kratos is banned.

Halo: Reach:
Maps and Settings may be found here and here.
We will be using a modified version of their Round-By-Round Game Types.

2/3 games (Loser's/Winner's/Grand Finals are 3/5 games).
- Best of 3 Game Matches will consist of two Team Slayer Games and one Capture the Flag Game.
- Best of 5 Games will consist of two Team Slayer Games, two Capture the Flag Games, and one Neutral Bomb Game.

- Any supicions of cheating or any tool (physical or in-game) used to gain an unfair competitive advantage is subject to banning and disqualification.
- No going outside the normal boundaries of a Map.
- No quitting out of a Team Slayer Game.
- If a Team Slayer Game should tie, the Game must be replayed with a 5 minute Time Limit.
- CTF: Time Limit is 15 minutes. At the end of 15 minutes, the team that has a higher score will be declared the winner unless they are only winning by one point and the opposing team has their flag. The opposing team will be allowed to attempt to score, but if the leading team's flag is returned and they maintain their lead, the game is over. If the game ends, the final score stands (Tie = Tie, Win = Win). If the score is tied after 15 minutes, the game continues into Sudden Death. If the game ends in a tie, the game must be replayed in Sudden Death.
- Neutral Bomb Games: Time Limit is 15 minutes. At the end of 15 minutes, the team that has a higher score will be declared the winner unless they are only winning by one point and the opposing team has armed the bomb. The opposing team will be allowed to attempt to detonate which would continue the game into Sudden Death, but if the bomb is disarmed, the game is over. If the score is tied after 15 minutes, the game continues into Sudden Death until the 30 minute mark. If the game continues to the 30 minute mark in a tie, the game must be replayed in Sudden Death.
- Teams that incorrectly end a Round/Game or have all members quit out of the game, without Referee’s permission, will Forfeit the Game.

Call of Duty: Black Ops:
Maps and settings may be found here.
We will be using a modified version of their Round-By-Round Game Types.

2/3 games (Loser's/Winner's/Grand Finals are 3/5 games).
- Best of 3 Game Matches will consist of two Capture the Flag Games and one Domination Game.
- Best of 5 Games will consist of two Capture the Flag Games, two Search and Destroy Games, and one Domination Game.

- Any supicions of cheating or any tool (physical or in-game) used to gain an unfair competitive advantage is subject to banning and disqualification.
- No going outside the normal boundaries of a Map.
- No using any of the banned Secondary Weapons, Tactical Grenades, Equipment, Perks, or Weapon Attachments (Secondary Launchers, Flak Jacket, Nova Gas, Decoy Grenade, All Equipment, Warlord, Second Chance, Grenade Launcher, Flamethrower, or Rapid Fire).
- The Team that doesn’t Host must choose to play as the top or bottom team.
- Domination: Two Rounds (each a 6.5-minute Game) must be played, with Teams switching top/bottom teams after Round 1. Total score (sum of both rounds) will be used to declare a winner. For ties, two more Rounds must be played, each with a 5-minute Time Limit.
- CTF: Total score (sum of both rounds) will be used to declare a winner. In the event of a tie, at least two Tiebreaker Rounds will be played. During the first Tiebreaker round, the game continues until either the time limit is reached or a flag is captured. If a flag is captured, the time is recorded and the opposing team has that much time in the second round to attempt to score before the original team scores. If the original team scores again in the second round, they will win. If neither team scores in the first round, whoever scores in round two will be the winner. In the event of another tie, this entire process is repeated.
- Teams that incorrectly end a Round/Game or have all members quit out of the game, without Referee’s permission, will Forfeit the Game.

Gears of War 2:
Maps and settings may be found here.
We will be using a modified version of their Round-By-Round Game Types.

2/3 games (Loser's/Winner's/Grand Finals are 3/5 games).
- Each Non-Finals Game must be played as a Best of 5 Rounds. If neither Team has reached 3 Round wins after 5 Rounds have been played and both Teams have won the same number of Rounds, the Game must continue and the next Team to win a Round will win the Game.
- Each Finals Game must be played as a Best of 7 Rounds. If neither Team has reached 4 Round wins after 7 Rounds have been played and both Teams have won the same number of Rounds, the Game must continue and the next Team to win a Round will win the Game.

- Any supicions of cheating or any tool (physical or in-game) used to gain an unfair competitive advantage is subject to banning and disqualification.
- No leaving the normal boundaries of a Map.
- No shooting while Roadie Running.
- No use of the Kung-Fu flip.
- No use of a Smoke Grenade to get through the Lasers on Security.
- No use of any weapon other than the Snub Pistol while using a Meat Shield.
- Players may not attempt to cause the Double Ammo Glitch. Attempting to cause the Double Ammo Glitch includes, but is not limited to, repeatedly dropping and picking up the same weapon.
- If a Character is invisible when they spawn, spawn without a weapon, or become invisible during a Round, the Round will be restarted from the beginning, with both teams starting on the appropriate side of the Map, and the Game will be reset with the appropriate Round Score.
- The Team that doesn’t Host must choose to play as the COG or Locust for each Game.
- Quitting out of a Round (for any player) will be considered a forfeit. Teams will be set to play the next Round starting on the appropriate side of the Map.
- All Players must play as a different COG or Locust Character.

Rock Band 3:
Semi-Casual Rule Set:
"Bands" may consist of anywhere from 1-4 people, with larger bands being given bonus points.
Scores per performance are graded on a 100-point scale.
Out of 70 total points, points are awarded for average band percentage, number of total band members, and difficulty rating per band member.
Out of 30 total points, points are awarded based on how the band impresses the audience and the three judges (each awarding a score between 1-10).
No Fail mode is turned ON.
There is a subjectiveness to the scoring which allows "lesser skilled" but far more entertaining participants to proceed to later rounds. However, this should not offset highly skilled participants who can get high percentages on every song on any difficulty. Thus, the overall winner should be the band that strikes the best balance between "Rock Band skill" and "overall entertainment."

Additional Details:
We encourage everybody to bring any and all equipment if possible. This will speed up tournaments and help everything run more smoothly. We request that all equipment be "checked-in" 30 minutes before tournaments begin to run the smoothest possible tournament.

We require all incoming equipment be labeled at Check-In to avoid theft and accusations thereof. Even so, we encourage all people to keep their sticks/controllers/battery packs on-hand at all times as we are not responsible for missing equipment.

Photography of the event and recording of matches is allowed and even encouraged. However, flash photography is not allowed during matches, due to obvious concerns of distraction. If you record videos or take pictures, please contact me and I will upload the videos to my Youtube account and pictures to my Photobucket account, accessible to everybody on the results page (credit given to you, of course).

For the major tournaments (except for SSF4 and MvC3), PS3 is the console of choice used due to compatibility concerns within the community. The 360 may be used for games that are not supported on PS3 (i.e. if Garou gets voted in) or if there is not sufficient equipment. CRTs and lagless LCDs are the televisions of choice for the tournament.

We appreciate everybody that travels and we know that players are just looking for competition. If you inform us of your party, we will do our best to ensure that you do not play each other in the opening round of the bracket (location-based seeding).

Attendees are encouraged to participate in multiple tournaments. The brackets will skip you if you are currently in a match.

Any game with sufficient interest (via vote-in) will be run as a minor tournament. We reserve the right to cancel tournaments at any time if there is no "real" interest. That is, if a game gets 20 votes and only 3 people show up to the event, we will not host a tournament. Please do not vote unless you think you are going to go.

Results will be posted within 48 hours following the event. Pictures, brackets, standings, and pay-out will all be posted accordingly.

Partners/Affiliates:
ARFGN - These guys are a dedicated group of gamers that are focused not only in improving their games, but also in improving the community. If you're an Arkansas resident, don't forget to join the ARFGN Facebook group to stay updated on local events happening around the region!

Conway Gaming Center feat. the Kwadkade - The other co-hosts for A.R.K. II and III, and now the Arkansas Monthlies. We thank CGC for the use of their venue and their ongoing support of the Arkansas Fighting Game Network. They have gone above and beyond what we've asked of them and they have worked hard to be at the place that they are now. I honestly believe that they are the best cardshop / LAN center in Arkansas and I encourage everyone to thank these guys at the tournament for doing such an amazing job! Also, make sure to like them on Facebook!

Game Zone Alpha - The co-hosts for ARK IV on September 17th. Owned by a man who shares our dream for Arkansas. This is Arkansas' largest tabletop / card shop. They're located in Jacksonville, AR so if you live nearby, this is a "Can't Miss" place! Like them on Facebook and show your support!

Little Rock Game Con - Huge supporters of the ARFGN. These guys host Arkansas' largest and best joint Anime/Gaming Conventions. They have exciting news in store for everyone, so make sure to always stay updated by joining their Facebook Group!

Glitch Con - An upcoming Sci-Fi Convention in Northwest Arkansas. Although the convention is primarily Sci-Fi, its creator has committed to doing justice to gaming in Arkansas. Check out their convention on September 10th, one weekend before ARK IV!

Bat Cave - One of the best Comic and Card shops in Central Arkansas. The owner is very nice and his store is surprisingly well-stocked. Check the place out on Facebook and in person! You'll be surprised at how awesome his place is! Also, he hosts a Pokemon TCG League every Thursday. See you guys there!

Game Ever - Noel of Game Ever is probably the most enthusiastic supporter of gamers in the business. He runs a dedicated new-age arcade, complete with interconnected (networked) 360s/Xboxes. For the hardcore, don't worry, he has over 32 lagless monitors (tested by ARK Misfit) each with its own headphone setup to help immerse the gamer. If you live in Little Rock or you just want to drop by, visit his site here for more information!

Game Xchange of Conway - A great company with a bunch of nice employees. They've always allowed us to hang fliers at their location at no hassle. Go check them out!

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